Eroge: Difference between revisions

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= Eroge =
{{DISPLAYTITLE:Eroge}}


'''Eroge''' (エロゲ) is a genre of Japanese video games that feature erotic content, often in the form of visual novels or interactive fiction. These games are primarily targeted at an adult audience and are known for their combination of storytelling, character development, and explicit scenes.
== Overview ==
[[File:Eroge.jpg|thumb|right|An example of an eroge game cover.]]
'''Eroge''' (___) is a genre of [[video games]] originating from [[Japan]] that features [[erotic]] content, often in the form of [[visual novels]]. These games typically include [[anime]]-style artwork and are known for their [[storytelling]] and character development, alongside adult themes.


== History ==
== History ==
The origins of eroge can be traced back to the early 1980s in Japan, coinciding with the rise of personal computers. The first known eroge, ''[[Night Life]]'', was released by [[Koei]] in 1982. This game set the stage for future developments in the genre by combining simple gameplay with adult themes.
The eroge genre began in the early 1980s with the advent of personal computers in Japan. Early eroge games were simple in design and graphics, but as technology advanced, so did the complexity and quality of these games. By the 1990s, eroge had become a significant part of the Japanese gaming industry, with many titles being released each year.


During the late 1980s and early 1990s, the genre gained popularity with the release of titles such as ''[[Rance]]'' and ''[[Dokyusei]]''. These games introduced more complex narratives and character interactions, establishing conventions that would become standard in the genre.
== Gameplay ==
Eroge games often combine elements of [[role-playing games]] (RPGs), [[puzzle games]], and [[dating sims]]. Players typically assume the role of a protagonist who interacts with various characters, making choices that affect the outcome of the story. The gameplay may include [[romantic]] and [[sexual]] encounters, which are depicted through [[CGI]] scenes and [[text-based]] narratives.


== Gameplay ==
== Subgenres ==
Eroge typically feature a combination of text-based storytelling and interactive elements. Players often assume the role of a protagonist who interacts with various characters, making choices that influence the story's outcome. The gameplay can vary significantly between titles, ranging from simple point-and-click mechanics to more complex role-playing elements.
Eroge can be divided into several subgenres, each with its own unique characteristics:


=== Visual Novels ===
* '''[[Visual novel]]s''': These are story-driven games where players read through text and make choices that influence the plot.
A significant subset of eroge is the [[visual novel]], a genre that emphasizes narrative and character development. Visual novels often feature branching storylines, where player choices lead to different endings. Popular examples include ''[[Clannad]]'' and ''[[Fate/stay night]]''.
* '''[[Dating sim]]s''': These games focus on building relationships with characters, often leading to romantic or sexual outcomes.
* '''[[Nukige]]''': A subgenre that emphasizes sexual content over story.
* '''[[Utsuge]]''': Known for their tragic or depressing storylines, often involving complex emotional themes.


== Themes and Content ==
== Cultural Impact ==
Eroge explore a wide range of themes, from romance and comedy to fantasy and science fiction. While the presence of erotic content is a defining feature, many eroge also focus on storytelling and character development. Some titles, such as ''[[Steins;Gate]]'', are renowned for their intricate plots and have been adapted into other media, including anime and manga.
Eroge has had a significant impact on both Japanese and international [[pop culture]]. It has influenced [[anime]], [[manga]], and even [[cosplay]]. Despite its niche market, eroge has a dedicated fanbase and has contributed to the global popularity of Japanese [[otaku]] culture.


== Controversies ==
== Controversies ==
The explicit nature of eroge has led to controversies and debates regarding their impact on society. Critics argue that these games can perpetuate harmful stereotypes and contribute to the objectification of individuals. In response, some developers have sought to create more nuanced and respectful portrayals of relationships and sexuality.
Eroge has been the subject of controversy due to its explicit content. Critics argue that it can perpetuate negative stereotypes and contribute to the objectification of women. However, supporters claim that eroge is a form of [[artistic expression]] and should be appreciated for its storytelling and character development.
 
== Cultural Impact ==
Eroge have had a significant impact on Japanese pop culture, influencing other media such as anime, manga, and light novels. The genre has also gained a following outside Japan, with many titles being translated and localized for international audiences.


== See Also ==
== Related pages ==
* [[Visual novel]]
* [[Visual novel]]
* [[Hentai]]
* [[Dating sim]]
* [[Otome game]]
* [[Anime]]
 
* [[Manga]]
== References ==
* [[Otaku]]
* Galbraith, Patrick W. ''The Moe Manifesto: An Insider's Look at the Worlds of Manga, Anime, and Gaming''. Tuttle Publishing, 2014.
* Taylor, Astra. ''The People's Platform: Taking Back Power and Culture in the Digital Age''. Metropolitan Books, 2014.


[[Category:Video game genres]]
[[Category:Video game genres]]
[[Category:Japanese culture]]
[[Category:Japanese culture]]
[[Category:Erotic video games]]
[[Category:Erotic video games]]

Latest revision as of 03:25, 13 February 2025


Overview[edit]

An example of an eroge game cover.

Eroge (___) is a genre of video games originating from Japan that features erotic content, often in the form of visual novels. These games typically include anime-style artwork and are known for their storytelling and character development, alongside adult themes.

History[edit]

The eroge genre began in the early 1980s with the advent of personal computers in Japan. Early eroge games were simple in design and graphics, but as technology advanced, so did the complexity and quality of these games. By the 1990s, eroge had become a significant part of the Japanese gaming industry, with many titles being released each year.

Gameplay[edit]

Eroge games often combine elements of role-playing games (RPGs), puzzle games, and dating sims. Players typically assume the role of a protagonist who interacts with various characters, making choices that affect the outcome of the story. The gameplay may include romantic and sexual encounters, which are depicted through CGI scenes and text-based narratives.

Subgenres[edit]

Eroge can be divided into several subgenres, each with its own unique characteristics:

  • Visual novels: These are story-driven games where players read through text and make choices that influence the plot.
  • Dating sims: These games focus on building relationships with characters, often leading to romantic or sexual outcomes.
  • Nukige: A subgenre that emphasizes sexual content over story.
  • Utsuge: Known for their tragic or depressing storylines, often involving complex emotional themes.

Cultural Impact[edit]

Eroge has had a significant impact on both Japanese and international pop culture. It has influenced anime, manga, and even cosplay. Despite its niche market, eroge has a dedicated fanbase and has contributed to the global popularity of Japanese otaku culture.

Controversies[edit]

Eroge has been the subject of controversy due to its explicit content. Critics argue that it can perpetuate negative stereotypes and contribute to the objectification of women. However, supporters claim that eroge is a form of artistic expression and should be appreciated for its storytelling and character development.

Related pages[edit]