Cross product







Mathematical operation on two vectors in three-dimensional space
The cross product is a binary operation on two vectors in three-dimensional Euclidean space (denoted as \(\mathbb{R}^3\)). It results in a vector that is perpendicular to both of the vectors being multiplied and thus normal to the plane containing them. The cross product is denoted by the symbol \(\times\).
Definition[edit]
Given two vectors \(\mathbf{a}\) and \(\mathbf{b}\) in \(\mathbb{R}^3\), their cross product \(\mathbf{a} \times \mathbf{b}\) is defined as: \[ \mathbf{a} \times \mathbf{b} = \begin{vmatrix} \mathbf{i} & \mathbf{j} & \mathbf{k} \\ a_1 & a_2 & a_3 \\ b_1 & b_2 & b_3 \end{vmatrix} \] where \(\mathbf{i}\), \(\mathbf{j}\), and \(\mathbf{k}\) are the unit vectors in the direction of the x, y, and z axes, respectively, and \(a_1, a_2, a_3\) and \(b_1, b_2, b_3\) are the components of vectors \(\mathbf{a}\) and \(\mathbf{b}\).
The result is: \[ \mathbf{a} \times \mathbf{b} = (a_2 b_3 - a_3 b_2)\mathbf{i} - (a_1 b_3 - a_3 b_1)\mathbf{j} + (a_1 b_2 - a_2 b_1)\mathbf{k} \]
Properties[edit]
- **Anticommutativity**: \(\mathbf{a} \times \mathbf{b} = -(\mathbf{b} \times \mathbf{a})\)
- **Distributivity**: \(\mathbf{a} \times (\mathbf{b} + \mathbf{c}) = \mathbf{a} \times \mathbf{b} + \mathbf{a} \times \mathbf{c}\)
- **Scalar multiplication**: \((c\mathbf{a}) \times \mathbf{b} = c(\mathbf{a} \times \mathbf{b})\) where \(c\) is a scalar.
- **Zero vector**: \(\mathbf{a} \times \mathbf{a} = \mathbf{0}\)
Geometric Interpretation[edit]
The magnitude of the cross product \(\mathbf{a} \times \mathbf{b}\) is given by: \[ |\mathbf{a} \times \mathbf{b}| = |\mathbf{a}||\mathbf{b}|\sin(\theta) \] where \(\theta\) is the angle between \(\mathbf{a}\) and \(\mathbf{b}\). The direction of \(\mathbf{a} \times \mathbf{b}\) is given by the right-hand rule.
Applications[edit]
The cross product is used in various fields such as physics, engineering, and computer graphics. Some common applications include:
- Calculating the torque exerted by a force.
- Finding the normal vector to a surface.
- Determining the area of a parallelogram formed by two vectors.
Related Concepts[edit]
See Also[edit]
References[edit]
External Links[edit]

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