Computer graphics

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Computer Graphics

Computer graphics (/kəmˈpjuːtər ˈɡræfɪks/) is a sub-field of Computer Science that studies methods for digitally synthesizing and manipulating visual content. The term often refers to the manipulation of images and models through the use of computers.

Etymology

The term "computer graphics" has been used in a broad sense to describe "almost everything on computers that is not text or sound". It was coined in the 1960s by William Fetter of Boeing.

Related Terms

  • Raster graphics - A type of digital image that uses tiny rectangular pixels, or picture elements, arranged in a grid formation to represent an image.
  • Vector graphics - Use of polygons to represent images in computer graphics.
  • 3D modeling - The process of developing a mathematical representation of any three-dimensional surface of an object (either inanimate or living) via specialized software.
  • Rendering - The process of generating an image from a 2D or 3D model by means of computer programs.
  • Animation - The technique of photographing successive drawings or positions of puppets or models to create an illusion of movement when the movie is shown as a sequence.
  • Graphic design - The process of visual communication and problem-solving through the use of typography, photography, iconography and illustration.

See Also

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