Maker culture: Difference between revisions
CSV import |
CSV import Tags: mobile edit mobile web edit |
||
| Line 1: | Line 1: | ||
{{Infobox culture | [[File:Makerspace at Republica 2023 03.jpg|thumb]] [[File:Hackerspace billboard.jpg|thumb]] [[File:Double Union paper workshop.JPG|thumb]] [[File:Fotothek df n-15 0000413 Disko.jpg|thumb]] {{Infobox culture | ||
| name = Maker Culture | | name = Maker Culture | ||
| image = | | image = | ||
| caption = | | caption = | ||
| | | origins = Early 2000s | ||
| notable_events = Maker Faire | |||
| | | related_movements = DIY, Open Source, Hacker Culture | ||
| | |||
}} | }} | ||
'''Maker culture''' is a contemporary culture or subculture representing a technology-based extension of [[DIY | '''Maker culture''' is a contemporary culture or subculture representing a technology-based extension of [[DIY]] (Do It Yourself) culture. It intersects with [[hacker culture]] and revels in the creation of new devices as well as tinkering with existing ones. Maker culture emphasizes learning-through-doing (constructivism) in a social environment. | ||
== | == Origins and Development == | ||
The | The origins of maker culture can be traced back to the early 2000s, with the rise of affordable [[3D printing]], [[Arduino]] microcontrollers, and other accessible technologies that allowed individuals to create and modify their own hardware and software. The publication of ''[[Make: magazine]]'' in 2005 is often cited as a significant milestone in the development of the maker movement, providing a platform for sharing projects and ideas. | ||
== Characteristics == | == Characteristics == | ||
Maker culture is characterized by | Maker culture is characterized by a strong emphasis on collaboration, open-source sharing, and community engagement. Makers often gather in [[makerspaces]], which are community-operated workspaces where people with common interests, often in computers, technology, science, digital art, or electronic art, can meet, socialize, and collaborate. | ||
=== Tools and Technologies === | |||
Makers utilize a variety of tools and technologies, including: | |||
* [[3D printers]] | |||
* | * [[Laser cutters]] | ||
* [[CNC machines]] | |||
* [[Arduino]] and [[Raspberry Pi]] | |||
* [[Soldering]] equipment | |||
* [[Sewing machines]] and [[textile]] tools | |||
== | === Projects and Activities === | ||
Projects within maker culture can range from simple crafts to complex electronics and robotics. Common activities include: | |||
* Building [[robots]] | |||
* Creating [[wearable technology]] | |||
* Developing [[Internet of Things]] (IoT) devices | |||
* Crafting [[DIY]] furniture | |||
* Engaging in [[biohacking]] | |||
* ''' | == Community and Events == | ||
* ''' | Maker culture is supported by a vibrant community that shares knowledge and resources. Key events include: | ||
* ''' | * '''[[Maker Faire]]''': A family-friendly festival of invention, creativity, and resourcefulness, and a celebration of the Maker movement. | ||
* '''[[Hackathons]]''': Events where makers collaborate intensively on software projects. | |||
* '''[[Workshops]]''': Hands-on sessions where participants learn new skills and techniques. | |||
== | == Impact on Society == | ||
Maker | Maker culture has had a significant impact on education, encouraging [[STEM]] (Science, Technology, Engineering, and Mathematics) learning through practical, hands-on experiences. It has also influenced the economy by fostering innovation and entrepreneurship, leading to the creation of new products and businesses. | ||
== | == Criticisms and Challenges == | ||
While maker culture is celebrated for its innovation | While maker culture is celebrated for its inclusivity and innovation, it faces challenges such as: | ||
* Accessibility: Not everyone has access to the tools and resources needed to participate. | |||
* | * Sustainability: The environmental impact of producing and disposing of electronic components. | ||
* | * Diversity: Ensuring that maker spaces are welcoming to people of all backgrounds. | ||
== Also see == | == Also see == | ||
* [[DIY | * [[DIY]] | ||
* [[Hacker culture]] | * [[Hacker culture]] | ||
* [[Open source hardware]] | * [[Open source hardware]] | ||
* [[ | * [[Fab lab]] | ||
* [[ | * [[TechShop]] | ||
{{Culture | {{Culture-stub}} | ||
[[Category:DIY culture]] | [[Category:DIY culture]] | ||
[[Category:Technology culture]] | [[Category:Technology culture]] | ||
[[Category:Maker culture]] | [[Category:Maker culture]] | ||
Latest revision as of 15:22, 9 December 2024



| Maker Culture | |
|---|---|
| Culture | |
| [[File:|220px|alt=|]] | |
| ' | |
| Origin | |
| Region | |
| Notable aspects | |
| Languages | |
| Religions | |
| Festivals | |
| Symbols | |
| Music and dance | |
| Literature | |
| Media | |
| Cuisine | |
| Related articles | |
| This culture-related article is a stub. | |
Maker culture is a contemporary culture or subculture representing a technology-based extension of DIY (Do It Yourself) culture. It intersects with hacker culture and revels in the creation of new devices as well as tinkering with existing ones. Maker culture emphasizes learning-through-doing (constructivism) in a social environment.
Origins and Development[edit]
The origins of maker culture can be traced back to the early 2000s, with the rise of affordable 3D printing, Arduino microcontrollers, and other accessible technologies that allowed individuals to create and modify their own hardware and software. The publication of Make: magazine in 2005 is often cited as a significant milestone in the development of the maker movement, providing a platform for sharing projects and ideas.
Characteristics[edit]
Maker culture is characterized by a strong emphasis on collaboration, open-source sharing, and community engagement. Makers often gather in makerspaces, which are community-operated workspaces where people with common interests, often in computers, technology, science, digital art, or electronic art, can meet, socialize, and collaborate.
Tools and Technologies[edit]
Makers utilize a variety of tools and technologies, including:
- 3D printers
- Laser cutters
- CNC machines
- Arduino and Raspberry Pi
- Soldering equipment
- Sewing machines and textile tools
Projects and Activities[edit]
Projects within maker culture can range from simple crafts to complex electronics and robotics. Common activities include:
- Building robots
- Creating wearable technology
- Developing Internet of Things (IoT) devices
- Crafting DIY furniture
- Engaging in biohacking
Community and Events[edit]
Maker culture is supported by a vibrant community that shares knowledge and resources. Key events include:
- Maker Faire: A family-friendly festival of invention, creativity, and resourcefulness, and a celebration of the Maker movement.
- Hackathons: Events where makers collaborate intensively on software projects.
- Workshops: Hands-on sessions where participants learn new skills and techniques.
Impact on Society[edit]
Maker culture has had a significant impact on education, encouraging STEM (Science, Technology, Engineering, and Mathematics) learning through practical, hands-on experiences. It has also influenced the economy by fostering innovation and entrepreneurship, leading to the creation of new products and businesses.
Criticisms and Challenges[edit]
While maker culture is celebrated for its inclusivity and innovation, it faces challenges such as:
- Accessibility: Not everyone has access to the tools and resources needed to participate.
- Sustainability: The environmental impact of producing and disposing of electronic components.
- Diversity: Ensuring that maker spaces are welcoming to people of all backgrounds.
Also see[edit]
