Vectors: Difference between revisions

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Latest revision as of 13:29, 18 March 2025

Vectors are mathematical objects used to represent physical quantities that have both magnitude and direction. They are used in a variety of fields, including physics, engineering, and computer science.

Definition[edit]

A vector is defined as a quantity that has both magnitude (or length) and direction. It is typically represented by an arrow, with the length of the arrow indicating the magnitude and the direction of the arrow indicating the direction of the vector.

Types of Vectors[edit]

There are several types of vectors, including:

  • Free Vectors: These are vectors that can be moved anywhere in space without changing their characteristics.
  • Position Vectors: These are vectors that specify the position of a point in space relative to an origin.
  • Unit Vectors: These are vectors with a magnitude of one.
  • Null Vectors: These are vectors with a magnitude of zero.

Operations on Vectors[edit]

There are several operations that can be performed on vectors, including:

  • Vector Addition: This is the process of adding two or more vectors together to produce a resultant vector.
  • Vector Subtraction: This is the process of subtracting one vector from another to produce a resultant vector.
  • Scalar Multiplication: This is the process of multiplying a vector by a scalar (a single number) to produce a resultant vector.
  • Dot Product: This is the process of multiplying two vectors together to produce a scalar.
  • Cross Product: This is the process of multiplying two vectors together to produce a third vector that is perpendicular to the original two vectors.

Applications of Vectors[edit]

Vectors have a wide range of applications in various fields, including:

  • Physics: Vectors are used to represent physical quantities such as force, velocity, and acceleration.
  • Engineering: Vectors are used in engineering to represent forces and directions.
  • Computer Science: Vectors are used in computer graphics to represent directions and positions in 3D space.

See Also[edit]

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