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[[File:St 5-xband-antenna.jpg|thumb]] [[File:ESA JAXA HUMIES Trajectory.png|thumb]] {{Short description|A search heuristic that mimics the process of natural selection}}
Genetic Algorithm
{{About|the search heuristic|the broader field of study|Evolutionary algorithm}}


'''Genetic algorithms''' (GAs) are a class of [[evolutionary algorithms]] that use techniques inspired by [[natural selection]] and [[genetics]] to solve optimization and search problems. They are particularly useful for problems where the search space is large, complex, or poorly understood.
A genetic algorithm (GA) is a search heuristic that is inspired by Charles Darwin's theory of natural evolution. This algorithm reflects the process of natural selection where the fittest individuals are selected for reproduction in order to produce offspring of the next generation. Genetic algorithms are commonly used to generate high-quality solutions for optimization and search problems by relying on bio-inspired operators such as mutation, crossover, and selection.


==Overview==
== Overview ==
Genetic algorithms are based on the principles of [[Charles Darwin|Darwinian evolution]], where the fittest individuals are selected for reproduction in order to produce the next generation. The process involves the following key steps:
Genetic algorithms belong to the larger class of evolutionary algorithms (EA), which generate solutions to optimization problems using techniques inspired by natural evolution, such as inheritance, mutation, selection, and crossover.


# '''Initialization''': A population of candidate solutions, called individuals, is generated randomly or heuristically.
=== Basic Concepts ===
# '''Selection''': Individuals are selected based on their fitness, which is determined by a fitness function that evaluates how well they solve the problem at hand.
# '''Crossover (Recombination)''': Selected individuals are paired and combined to produce offspring. This mimics biological reproduction and allows for the exchange of genetic material.
# '''Mutation''': Offspring undergo random changes to introduce genetic diversity and explore new areas of the search space.
# '''Replacement''': The new generation replaces the old one, and the process repeats until a termination condition is met, such as a satisfactory fitness level or a maximum number of generations.


==Components==
* '''Population''': A set of candidate solutions to the optimization problem.
* '''Chromosomes''': A representation of a solution in the genetic algorithm. Typically, a chromosome is a string of binary numbers.
* '''Genes''': Parts of a chromosome, analogous to biological genes.
* '''Fitness Function''': A function that quantifies the optimality of a solution (chromosome) so that that particular solution may be ranked against all the other solutions.
* '''Selection''': The process of choosing the fittest individuals from the population to be parents for the next generation.
* '''Crossover (Recombination)''': A genetic operator used to combine the genetic information of two parents to generate new offspring.
* '''Mutation''': A genetic operator used to maintain genetic diversity within a population by randomly tweaking the genes of a chromosome.


===Representation===
=== Process ===
The choice of representation, or encoding, of the candidate solutions is crucial in genetic algorithms. Common representations include:
1. '''Initialization''': Generate an initial population of chromosomes randomly.
2. '''Evaluation''': Calculate the fitness of each chromosome in the population.
3. '''Selection''': Select the fittest chromosomes for reproduction.
4. '''Crossover''': Perform crossover on the selected chromosomes to form a new offspring.
5. '''Mutation''': Apply mutation to the offspring.
6. '''Replacement''': Replace the least fit population with the new offspring.
7. '''Termination''': Repeat the process until a termination condition is met, such as a maximum number of generations or a satisfactory fitness level.


* '''Binary strings''': Each individual is represented as a string of binary digits (0s and 1s).
== Applications ==
* '''Real-valued vectors''': Useful for problems with continuous parameters.
Genetic algorithms are used in various fields, including:
* '''Permutations''': Often used for ordering problems, such as the [[traveling salesman problem]].


===Selection Methods===
* '''Optimization''': Solving complex optimization problems in engineering, economics, and logistics.
Several selection methods exist to choose individuals for reproduction:
* '''Machine Learning''': Feature selection, hyperparameter tuning, and evolving neural networks.
* '''Robotics''': Path planning and control systems.
* '''Bioinformatics''': Sequence alignment and protein structure prediction.


* '''Roulette wheel selection''': Individuals are selected with a probability proportional to their fitness.
== Advantages and Disadvantages ==
* '''Tournament selection''': A subset of individuals is chosen randomly, and the fittest among them is selected.
* '''Rank selection''': Individuals are ranked based on fitness, and selection is based on this ranking.


===Crossover Operators===
=== Advantages ===
Crossover operators determine how genetic material is exchanged between parents:
* '''Robustness''': GAs are robust and can handle noisy and complex search spaces.
* '''Parallelism''': They can explore multiple solutions simultaneously.
* '''Flexibility''': GAs can be applied to a wide range of problems.


* '''Single-point crossover''': A single crossover point is chosen, and the genetic material is exchanged at this point.
=== Disadvantages ===
* '''Two-point crossover''': Two points are chosen, and the material between them is swapped.
* '''Computational Cost''': GAs can be computationally expensive due to the large number of evaluations required.
* '''Uniform crossover''': Each gene is independently chosen from one of the parents.
* '''Premature Convergence''': They may converge prematurely to suboptimal solutions.


===Mutation Operators===
== Also see ==
Mutation introduces random changes to individuals:
* [[Evolutionary_algorithm]]
* [[Natural_selection]]
* [[Optimization_problem]]
* [[Machine_learning]]


* '''Bit-flip mutation''': In binary representations, bits are flipped with a certain probability.
== References ==
* '''Gaussian mutation''': In real-valued vectors, values are altered by adding a Gaussian-distributed random value.
* Goldberg, D. E. (1989). "Genetic Algorithms in Search, Optimization, and Machine Learning." Addison-Wesley.
* Holland, J. H. (1975). "Adaptation in Natural and Artificial Systems." University of Michigan Press.


==Applications==
== External links ==
Genetic algorithms have been applied to a wide range of problems, including:
* [Genetic Algorithms on Scholarpedia](http://www.scholarpedia.org/article/Genetic_algorithms)


* '''Optimization''': Finding the best solution in complex search spaces.
[[File:St_5-xband-antenna.jpg|thumb|An example of an application of genetic algorithms in antenna design.]]
* '''Machine learning''': Evolving neural networks or decision trees.
* '''Scheduling''': Solving scheduling problems in manufacturing and logistics.
* '''Game playing''': Developing strategies for games.


==Advantages and Limitations==
{{Evolutionary_algorithms}}


===Advantages===
[[Category:Optimization algorithms]]
* '''Robustness''': GAs are less likely to get stuck in local optima compared to traditional optimization methods.
* '''Flexibility''': They can be applied to a wide variety of problems without requiring gradient information.
 
===Limitations===
* '''Computational cost''': GAs can be computationally expensive, especially for large populations and complex fitness evaluations.
* '''Parameter tuning''': The performance of GAs is sensitive to the choice of parameters, such as population size and mutation rate.
 
==Also see==
* [[Evolutionary algorithm]]
* [[Simulated annealing]]
* [[Particle swarm optimization]]
* [[Ant colony optimization]]
* [[Neural networks]]
 
{{Evolutionary algorithms}}
[[Category:Optimization algorithms and methods]]
[[Category:Evolutionary algorithms]]
[[Category:Evolutionary algorithms]]
[[Category:Search algorithms]]
[[Category:Machine learning]]

Latest revision as of 00:47, 10 December 2024

Genetic Algorithm

A genetic algorithm (GA) is a search heuristic that is inspired by Charles Darwin's theory of natural evolution. This algorithm reflects the process of natural selection where the fittest individuals are selected for reproduction in order to produce offspring of the next generation. Genetic algorithms are commonly used to generate high-quality solutions for optimization and search problems by relying on bio-inspired operators such as mutation, crossover, and selection.

Overview[edit]

Genetic algorithms belong to the larger class of evolutionary algorithms (EA), which generate solutions to optimization problems using techniques inspired by natural evolution, such as inheritance, mutation, selection, and crossover.

Basic Concepts[edit]

  • Population: A set of candidate solutions to the optimization problem.
  • Chromosomes: A representation of a solution in the genetic algorithm. Typically, a chromosome is a string of binary numbers.
  • Genes: Parts of a chromosome, analogous to biological genes.
  • Fitness Function: A function that quantifies the optimality of a solution (chromosome) so that that particular solution may be ranked against all the other solutions.
  • Selection: The process of choosing the fittest individuals from the population to be parents for the next generation.
  • Crossover (Recombination): A genetic operator used to combine the genetic information of two parents to generate new offspring.
  • Mutation: A genetic operator used to maintain genetic diversity within a population by randomly tweaking the genes of a chromosome.

Process[edit]

1. Initialization: Generate an initial population of chromosomes randomly. 2. Evaluation: Calculate the fitness of each chromosome in the population. 3. Selection: Select the fittest chromosomes for reproduction. 4. Crossover: Perform crossover on the selected chromosomes to form a new offspring. 5. Mutation: Apply mutation to the offspring. 6. Replacement: Replace the least fit population with the new offspring. 7. Termination: Repeat the process until a termination condition is met, such as a maximum number of generations or a satisfactory fitness level.

Applications[edit]

Genetic algorithms are used in various fields, including:

  • Optimization: Solving complex optimization problems in engineering, economics, and logistics.
  • Machine Learning: Feature selection, hyperparameter tuning, and evolving neural networks.
  • Robotics: Path planning and control systems.
  • Bioinformatics: Sequence alignment and protein structure prediction.

Advantages and Disadvantages[edit]

Advantages[edit]

  • Robustness: GAs are robust and can handle noisy and complex search spaces.
  • Parallelism: They can explore multiple solutions simultaneously.
  • Flexibility: GAs can be applied to a wide range of problems.

Disadvantages[edit]

  • Computational Cost: GAs can be computationally expensive due to the large number of evaluations required.
  • Premature Convergence: They may converge prematurely to suboptimal solutions.

Also see[edit]

References[edit]

  • Goldberg, D. E. (1989). "Genetic Algorithms in Search, Optimization, and Machine Learning." Addison-Wesley.
  • Holland, J. H. (1975). "Adaptation in Natural and Artificial Systems." University of Michigan Press.

External links[edit]

An example of an application of genetic algorithms in antenna design.