Games for Health

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Games for Health

Games for Health (pronunciation: /ɡeɪmz fɔːr hɛlθ/) is a field of study and practice that involves the use of digital games, virtual reality, mobile applications and other interactive digital media for health promotion, disease prevention, treatment, education, and research.

Etymology

The term "Games for Health" is a compound phrase. "Games" is derived from the Old English 'gamen', meaning 'joy, fun, amusement'. "Health" comes from the Old English 'hælþ', meaning 'wholeness, a being whole, sound or well'. The phrase as a whole refers to the use of games to improve health and wellbeing.

Related Terms

  • Serious Games: These are games designed for a primary purpose other than pure entertainment. They are used in industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics.
  • Exergames: These are video games that are also a form of exercise. Exergames use technology that tracks body movement or reaction.
  • Healthcare Simulation: It is a range of activities that share a broad, similar purpose to improve the safety, effectiveness, and efficiency of healthcare services.
  • Digital Health: It is the convergence of digital technologies with health, healthcare, living, and society to enhance the efficiency of healthcare delivery and make medicine more personalized and precise.
  • Telemedicine: It is the use of electronic information and telecommunications technologies to support long-distance clinical health care, patient and professional health-related education, public health and health administration.

See Also

External links

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