Socket: Difference between revisions

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Latest revision as of 00:16, 18 March 2025

Socket[edit]

A socket is an endpoint for sending or receiving data across a computer network. Sockets are a fundamental technology for network communication, enabling different processes to communicate with each other, either on the same machine or across different machines.

Types of Sockets[edit]

There are several types of sockets, each serving different purposes:

Socket Programming[edit]

Socket programming is the process of using sockets to create network applications. It involves the following steps:

1. **Socket Creation**: Creating a socket using the appropriate system call. 2. **Binding**: Associating the socket with a specific IP address and port number. 3. **Listening**: For server sockets, listening for incoming connections. 4. **Accepting Connections**: Accepting incoming connection requests. 5. **Data Transmission**: Sending and receiving data through the socket. 6. **Closing**: Closing the socket when communication is complete.

Socket API[edit]

The Berkeley sockets API is a widely used interface for socket programming. It provides a set of functions for creating and managing sockets, including:

  • `socket()`: Creates a new socket.
  • `bind()`: Binds a socket to an address and port.
  • `listen()`: Listens for incoming connections.
  • `accept()`: Accepts an incoming connection.
  • `connect()`: Connects a socket to a remote address.
  • `send()`: Sends data through a socket.
  • `recv()`: Receives data from a socket.
  • `close()`: Closes a socket.

Applications[edit]

Sockets are used in a variety of applications, including:

See Also[edit]

Related Pages[edit]

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