Collateral damage: Difference between revisions
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Latest revision as of 02:09, 18 February 2025
Collateral Damage refers to the unintended or incidental damage caused during a military operation that was not the intended target. This can include damage to civilian structures, injury or death to civilians, and damage to the natural environment. The term is often used in the context of war and military operations, but can also apply to other situations where actions intended to cause harm to a specific target also cause unintended harm to others.
History[edit]
The concept of collateral damage has been present throughout history, but the term itself originated during the Vietnam War. The use of the term has been controversial, as it is often seen as a euphemism for civilian casualties and destruction of civilian property.
Legal and Ethical Considerations[edit]
International humanitarian law and the laws of war have specific provisions to protect civilians and civilian property during armed conflict. The principle of distinction requires that parties to a conflict distinguish between combatants and civilians, and only target the former. The principle of proportionality requires that any incidental loss of civilian life or damage to civilian property must not be excessive in relation to the concrete and direct military advantage anticipated.
Despite these legal protections, collateral damage remains a contentious issue. Some argue that any civilian harm is unacceptable, while others argue that it is an unfortunate but inevitable part of warfare.
Mitigation[edit]
Efforts to mitigate collateral damage include the development of precision-guided munitions, which are designed to hit specific targets and minimize damage to surrounding areas. Military forces may also use intelligence and surveillance to try to ensure that targets are valid and to minimize civilian presence.
However, these measures are not always successful, and collateral damage continues to be a significant issue in modern warfare.
See Also[edit]
Collateral_damage[edit]
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