Gaps: Difference between revisions

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'''Gaps''' is a term used in various fields of medicine to refer to different types of separations or spaces. In the context of [[anatomy]], it can refer to the spaces between cells or tissues. In [[psychology]], it can refer to the difference between a person's current state and their desired state. In [[public health]], it can refer to disparities in health outcomes between different populations.
== Gaps (Solitaire) ==


== Anatomy ==
[[File:Gaps_(solitaire).jpg|thumb|right|A typical layout of Gaps solitaire]]


In anatomy, gaps can refer to the spaces between cells or tissues. These gaps can be normal, such as the [[synaptic cleft]] that separates neurons, or they can be pathological, such as the gaps that form in tissues during the progression of certain diseases.
'''Gaps''', also known as '''Montana''', is a [[solitaire]] card game that is played with a standard 52-card deck. The objective of the game is to arrange the cards in four rows, each containing 13 cards, in ascending order from left to right, starting with the lowest card of each suit.


== Psychology ==
== Setup ==


In psychology, gaps can refer to the difference between a person's current state and their desired state. This concept is often used in [[cognitive behavioral therapy]] to help individuals identify areas of their life where they would like to see improvement.
To set up the game, the player removes all the [[Ace (playing card)|aces]] from the deck, leaving 48 cards. These cards are then dealt into four rows of 12 cards each. The four empty spaces left by the removed aces are the "gaps" that give the game its name.


== Public Health ==
== Rules ==


In public health, gaps can refer to disparities in health outcomes between different populations. These disparities can be due to a variety of factors, including socioeconomic status, race, and access to healthcare.
The player can move cards into the gaps according to the following rules:


== See Also ==
* A card can be moved into a gap if it is one rank higher than the card to the left of the gap and of the same suit.
* If a gap is at the beginning of a row, any two can be placed there.
* Once a card is moved, it creates a new gap in its previous position.


* [[Synaptic cleft]]
The game is won when all cards are arranged in order from two to king in each row, with each row representing a different suit.
* [[Cognitive behavioral therapy]]
* [[Health disparities]]


[[Category:Medical terminology]]
== Strategy ==
[[Category:Anatomy]]
[[Category:Psychology]]
[[Category:Public Health]]


{{stub}}
Successful play in Gaps requires careful planning and foresight. Players must consider the sequence of moves to avoid blocking themselves from making further progress. It is often beneficial to focus on completing one row at a time, especially if it can be done without disrupting the order of other rows.
 
== Variations ==
 
There are several variations of Gaps, including:
 
* '''Addiction''': A version where the player can shuffle the cards a limited number of times to create new gaps.
* '''Spaces''': A variation that allows more flexibility in moving cards into gaps.
 
== Related pages ==
 
* [[Solitaire]]
* [[Card game]]
* [[Patience (game)]]
 
[[Category:Solitaire card games]]

Latest revision as of 03:34, 13 February 2025

Gaps (Solitaire)[edit]

A typical layout of Gaps solitaire

Gaps, also known as Montana, is a solitaire card game that is played with a standard 52-card deck. The objective of the game is to arrange the cards in four rows, each containing 13 cards, in ascending order from left to right, starting with the lowest card of each suit.

Setup[edit]

To set up the game, the player removes all the aces from the deck, leaving 48 cards. These cards are then dealt into four rows of 12 cards each. The four empty spaces left by the removed aces are the "gaps" that give the game its name.

Rules[edit]

The player can move cards into the gaps according to the following rules:

  • A card can be moved into a gap if it is one rank higher than the card to the left of the gap and of the same suit.
  • If a gap is at the beginning of a row, any two can be placed there.
  • Once a card is moved, it creates a new gap in its previous position.

The game is won when all cards are arranged in order from two to king in each row, with each row representing a different suit.

Strategy[edit]

Successful play in Gaps requires careful planning and foresight. Players must consider the sequence of moves to avoid blocking themselves from making further progress. It is often beneficial to focus on completing one row at a time, especially if it can be done without disrupting the order of other rows.

Variations[edit]

There are several variations of Gaps, including:

  • Addiction: A version where the player can shuffle the cards a limited number of times to create new gaps.
  • Spaces: A variation that allows more flexibility in moving cards into gaps.

Related pages[edit]