SpecTrek: Difference between revisions
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== SpecTrek == | |||
[[File:Spectrek_cover.png|thumb|right|Cover of SpecTrek]] | |||
'''SpecTrek''' is an augmented reality game developed for mobile devices. It combines elements of [[geocaching]] and [[augmented reality]] to create an interactive experience where players hunt for virtual ghosts in real-world locations. | |||
== | == Gameplay == | ||
SpecTrek utilizes the [[GPS]] and camera features of a smartphone to overlay virtual ghosts onto the real-world environment. Players must physically move around their surroundings to locate and "capture" these ghosts using their device. The game encourages physical activity and exploration, making it a unique blend of digital and physical gaming. | |||
== | === Objectives === | ||
The game | |||
The primary objective in SpecTrek is to capture as many ghosts as possible within a given time limit. Players can choose different game durations, ranging from short 15-minute sessions to longer 1-hour hunts. The game provides a map view to help players navigate and locate nearby ghosts. | |||
=== Features === | |||
* '''Augmented Reality:''' SpecTrek uses the device's camera to display ghosts in the player's environment, creating an immersive experience. | |||
* '''Ghost Radar:''' A radar feature helps players track the location of ghosts relative to their position. | |||
* '''Achievements:''' Players can earn achievements for capturing ghosts and completing various challenges. | |||
* '''Statistics:''' The game tracks player statistics, such as the number of ghosts captured and distance traveled. | |||
== Development == | |||
SpecTrek was developed by a small independent game studio. The game was designed to promote physical activity and outdoor exploration, leveraging the growing popularity of augmented reality technology in mobile gaming. | |||
== Reception == | |||
SpecTrek received positive reviews for its innovative use of augmented reality and its encouragement of physical activity. Players appreciated the game's ability to turn a simple walk into an engaging adventure. | |||
== Related pages == | |||
* [[Augmented reality]] | * [[Augmented reality]] | ||
* [[Geocaching]] | |||
* [[Mobile game]] | |||
* [[GPS]] | * [[GPS]] | ||
[[Category:Augmented reality games]] | [[Category:Augmented reality games]] | ||
[[Category: | [[Category:Mobile games]] | ||
Latest revision as of 03:37, 13 February 2025
SpecTrek[edit]
SpecTrek is an augmented reality game developed for mobile devices. It combines elements of geocaching and augmented reality to create an interactive experience where players hunt for virtual ghosts in real-world locations.
Gameplay[edit]
SpecTrek utilizes the GPS and camera features of a smartphone to overlay virtual ghosts onto the real-world environment. Players must physically move around their surroundings to locate and "capture" these ghosts using their device. The game encourages physical activity and exploration, making it a unique blend of digital and physical gaming.
Objectives[edit]
The primary objective in SpecTrek is to capture as many ghosts as possible within a given time limit. Players can choose different game durations, ranging from short 15-minute sessions to longer 1-hour hunts. The game provides a map view to help players navigate and locate nearby ghosts.
Features[edit]
- Augmented Reality: SpecTrek uses the device's camera to display ghosts in the player's environment, creating an immersive experience.
- Ghost Radar: A radar feature helps players track the location of ghosts relative to their position.
- Achievements: Players can earn achievements for capturing ghosts and completing various challenges.
- Statistics: The game tracks player statistics, such as the number of ghosts captured and distance traveled.
Development[edit]
SpecTrek was developed by a small independent game studio. The game was designed to promote physical activity and outdoor exploration, leveraging the growing popularity of augmented reality technology in mobile gaming.
Reception[edit]
SpecTrek received positive reviews for its innovative use of augmented reality and its encouragement of physical activity. Players appreciated the game's ability to turn a simple walk into an engaging adventure.