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	<id>https://wikimd.org/index.php?action=history&amp;feed=atom&amp;title=Tomato_Adventure</id>
	<title>Tomato Adventure - Revision history</title>
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	<updated>2026-04-26T18:50:59Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wikimd.org/index.php?title=Tomato_Adventure&amp;diff=5642448&amp;oldid=prev</id>
		<title>Prab: CSV import</title>
		<link rel="alternate" type="text/html" href="https://wikimd.org/index.php?title=Tomato_Adventure&amp;diff=5642448&amp;oldid=prev"/>
		<updated>2024-04-21T15:00:46Z</updated>

		<summary type="html">&lt;p&gt;CSV import&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Tomatoadventureboxart.jpg|Tomatoadventureboxart|thumb]] &amp;#039;&amp;#039;&amp;#039;Tomato Adventure&amp;#039;&amp;#039;&amp;#039; is a role-playing video game developed by [[AlphaDream]] and published by [[Nintendo]] for the [[Game Boy Advance]]. It was released exclusively in Japan on January 25, 2002. The game is notable for its unique setting, colorful graphics, and its innovative battle system. Despite its lack of a worldwide release, &amp;#039;&amp;#039;Tomato Adventure&amp;#039;&amp;#039; has garnered a cult following and is often remembered for its contributions to the RPG genre and its influence on later titles developed by AlphaDream, particularly the [[Mario &amp;amp; Luigi (series)|Mario &amp;amp; Luigi series]].&lt;br /&gt;
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== Gameplay ==&lt;br /&gt;
&amp;#039;&amp;#039;Tomato Adventure&amp;#039;&amp;#039; is a traditional [[role-playing game]] (RPG) with several unique features. Players control a young boy named DeMille who embarks on a journey through the Ketchup Kingdom to rescue his girlfriend and confront the evil King Abira. The game is divided into various areas, including towns, fields, and dungeons, where players can interact with [[Non-player character|NPCs]], solve puzzles, and encounter enemies.&lt;br /&gt;
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The combat system in &amp;#039;&amp;#039;Tomato Adventure&amp;#039;&amp;#039; is turn-based but includes interactive elements similar to those found in the Mario &amp;amp; Luigi series. Players can perform timed hits to deal extra damage or defend against attacks. The game also introduces &amp;quot;Gimmicks,&amp;quot; which are special tools or weapons that can be used in battle for various effects, adding a layer of strategy to encounters.&lt;br /&gt;
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== Development ==&lt;br /&gt;
&amp;#039;&amp;#039;Tomato Adventure&amp;#039;&amp;#039; was developed by AlphaDream, a company formed by former [[Square (company)|Square]] employees. Initially, the game was intended for the [[Game Boy Color]] and was titled &amp;quot;Gimmick Land.&amp;quot; However, development shifted to the Game Boy Advance to take advantage of the newer system&amp;#039;s enhanced capabilities. The game&amp;#039;s art style and story were inspired by children&amp;#039;s fantasies and fairy tales, aiming to create a whimsical and engaging world for players.&lt;br /&gt;
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== Reception ==&lt;br /&gt;
Upon its release, &amp;#039;&amp;#039;Tomato Adventure&amp;#039;&amp;#039; received positive reviews from critics, who praised its vibrant graphics, charming story, and innovative gameplay mechanics. However, the game&amp;#039;s sales were modest, and it remained a Japan-exclusive title. In retrospect, &amp;#039;&amp;#039;Tomato Adventure&amp;#039;&amp;#039; is often cited as an underrated gem of the Game Boy Advance library and is appreciated for its influence on the Mario &amp;amp; Luigi series, which would go on to become a critically acclaimed RPG series for Nintendo.&lt;br /&gt;
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== Legacy ==&lt;br /&gt;
The legacy of &amp;#039;&amp;#039;Tomato Adventure&amp;#039;&amp;#039; is most evident in the mechanics and humor that would later define the Mario &amp;amp; Luigi series, also developed by AlphaDream. Elements such as timed hits in battles and a focus on a humorous narrative can be traced back to &amp;#039;&amp;#039;Tomato Adventure&amp;#039;&amp;#039;. Despite its limited release, the game has a dedicated fan base and is often mentioned in discussions about cult classic video games. Its unique blend of RPG elements and interactive battles has left a lasting impact on the genre.&lt;br /&gt;
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[[Category:Video games]]&lt;br /&gt;
[[Category:Game Boy Advance games]]&lt;br /&gt;
[[Category:Nintendo games]]&lt;br /&gt;
[[Category:Japan-exclusive video games]]&lt;br /&gt;
{{Video game-stub}}&lt;/div&gt;</summary>
		<author><name>Prab</name></author>
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