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	<id>https://wikimd.org/index.php?action=history&amp;feed=atom&amp;title=Hang_On</id>
	<title>Hang On - Revision history</title>
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	<updated>2026-04-26T05:20:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wikimd.org/index.php?title=Hang_On&amp;diff=5879219&amp;oldid=prev</id>
		<title>Prab: CSV import</title>
		<link rel="alternate" type="text/html" href="https://wikimd.org/index.php?title=Hang_On&amp;diff=5879219&amp;oldid=prev"/>
		<updated>2024-06-01T21:31:13Z</updated>

		<summary type="html">&lt;p&gt;CSV import&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Hang On&amp;#039;&amp;#039;&amp;#039; is a [[motorcycle racing]] [[arcade game]] developed by [[Sega]] and released in [[1985]]. It is considered one of the first games to feature a full-body experience, as players use a motorcycle-like cabinet to control the game. The game was designed by [[Yu Suzuki]], a prominent figure in the video game industry.&lt;br /&gt;
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==Gameplay==&lt;br /&gt;
In &amp;#039;&amp;#039;Hang On&amp;#039;&amp;#039;, players control a motorcycle racer competing in a series of timed races. The objective is to reach checkpoints before the timer runs out, extending the time available to complete the race. The game features a third-person perspective, with the player viewing the action from behind the motorcycle.&lt;br /&gt;
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The arcade cabinet is notable for its innovative design, which allows players to lean left and right to steer the motorcycle, simulating the experience of riding a real bike. This physical interaction was a significant advancement in arcade game design at the time.&lt;br /&gt;
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==Development==&lt;br /&gt;
&amp;#039;&amp;#039;Hang On&amp;#039;&amp;#039; was developed by [[Sega AM2]], a division of Sega responsible for many of the company&amp;#039;s most successful arcade games. The game was directed by [[Yu Suzuki]], who would later go on to create other influential titles such as &amp;#039;&amp;#039;[[Out Run]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Shenmue]]&amp;#039;&amp;#039;. The development team aimed to create a realistic motorcycle racing experience, which was achieved through the use of advanced graphics and the innovative arcade cabinet.&lt;br /&gt;
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==Legacy==&lt;br /&gt;
&amp;#039;&amp;#039;Hang On&amp;#039;&amp;#039; is considered a landmark title in the history of arcade games. It was one of the first games to use 16-bit graphics, which allowed for more detailed and realistic visuals compared to earlier 8-bit games. The game&amp;#039;s success led to several sequels, including &amp;#039;&amp;#039;[[Super Hang-On]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Hang-On GP&amp;#039;&amp;#039;.&lt;br /&gt;
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The innovative control scheme and realistic graphics of &amp;#039;&amp;#039;Hang On&amp;#039;&amp;#039; influenced many subsequent racing games and arcade titles. It is often cited as a precursor to modern racing simulators and is remembered as a classic of the arcade era.&lt;br /&gt;
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==Related Pages==&lt;br /&gt;
* [[Yu Suzuki]]&lt;br /&gt;
* [[Sega]]&lt;br /&gt;
* [[Arcade game]]&lt;br /&gt;
* [[Motorcycle racing]]&lt;br /&gt;
* [[Out Run]]&lt;br /&gt;
* [[Super Hang-On]]&lt;br /&gt;
&lt;br /&gt;
==Categories==&lt;br /&gt;
[[Category:1985 video games]]&lt;br /&gt;
[[Category:Arcade games]]&lt;br /&gt;
[[Category:Sega games]]&lt;br /&gt;
[[Category:Motorcycle video games]]&lt;br /&gt;
[[Category:Video games developed in Japan]]&lt;br /&gt;
&lt;br /&gt;
{{Sega-stub}}&lt;/div&gt;</summary>
		<author><name>Prab</name></author>
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