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	<title>Cartoon Network - Revision history</title>
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	<updated>2026-04-07T14:35:11Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wikimd.com/index.php?title=Cartoon_Network&amp;diff=5604595&amp;oldid=prev</id>
		<title>Prab: CSV import</title>
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		<updated>2024-04-15T01:45:14Z</updated>

		<summary type="html">&lt;p&gt;CSV import&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[File:Cartoon_Network_HD_logo.svg|thumb]] [[File:Cartoon_Network_Games_(2016)_logo.svg|thumb]] &amp;#039;&amp;#039;&amp;#039;Cartoon Network&amp;#039;&amp;#039;&amp;#039; is an [[American]] [[cable television|cable]] and [[satellite television|satellite]] television channel owned by the [[Warner Bros. Discovery]] division of [[Warner Bros. Global Kids, Young Adults and Classics]]. It was founded by [[Betty Cohen]] and launched on October 1, 1992. The network primarily broadcasts [[animated television series]], ranging from action to animated comedy. It was originally created as a 24-hour outlet for classic animation properties from the [[Turner Broadcasting System]] and [[Warner Bros. Animation]] libraries. Since its launch, Cartoon Network has expanded its reach to include more original content while maintaining its reputation as a go-to destination for quality animation.&lt;br /&gt;
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==History==&lt;br /&gt;
Cartoon Network&amp;#039;s history begins in the early 1990s when the need for a dedicated animation channel became apparent to [[Ted Turner]], the media mogul behind Turner Broadcasting System. The channel was launched to provide a platform for the vast library of animation that Turner had acquired, including the rights to the [[MGM]] library, early [[Hanna-Barbera]] productions, and later, the [[Warner Bros.]] animation library. The network&amp;#039;s launch was met with positive reception, and it quickly became a staple for animation fans across the United States.&lt;br /&gt;
&lt;br /&gt;
In the late 1990s and early 2000s, Cartoon Network began to invest heavily in original programming, known as [[Cartoon Cartoons]]. Series like &amp;#039;&amp;#039;[[The Powerpuff Girls]]&amp;#039;&amp;#039;, &amp;#039;&amp;#039;[[Dexter&amp;#039;s Laboratory]]&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;[[Johnny Bravo]]&amp;#039;&amp;#039; became iconic and are still celebrated today. This era marked a significant shift in the network&amp;#039;s approach, focusing on original content that appealed to both children and adults.&lt;br /&gt;
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==Programming==&lt;br /&gt;
Cartoon Network&amp;#039;s programming is divided into various blocks, catering to different audiences. During the day, the network primarily targets children with shows like &amp;#039;&amp;#039;[[Adventure Time]]&amp;#039;&amp;#039; and &amp;#039;&amp;#039;[[Steven Universe]]&amp;#039;&amp;#039;. In the evening, it transitions to its [[Adult Swim]] block, which is aimed at older teenagers and adults, featuring more mature content, including American and Japanese [[anime]].&lt;br /&gt;
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==Impact and Legacy==&lt;br /&gt;
Cartoon Network has had a profound impact on the animation industry, pushing the boundaries of what is possible in children&amp;#039;s television. It has been instrumental in bringing anime to a Western audience, particularly through its Toonami programming block. The network has also been a pioneer in digital content, offering streaming of its shows online and through various apps, adapting to the changing media consumption habits of its audience.&lt;br /&gt;
&lt;br /&gt;
==Criticism and Controversy==&lt;br /&gt;
Despite its success, Cartoon Network has faced criticism over the years. Some of its original programming has been accused of being too edgy or inappropriate for its younger audience. Additionally, the network&amp;#039;s shift towards more live-action content in the late 2000s was met with backlash from fans who preferred its traditional animated offerings.&lt;br /&gt;
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==Conclusion==&lt;br /&gt;
Cartoon Network has remained a beloved channel for both children and adults, thanks to its diverse programming and commitment to innovation in animation. As it continues to evolve, the network is sure to remain a key player in the entertainment industry, bringing new and exciting content to audiences around the world.&lt;br /&gt;
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[[Category:Television channels in the United States]]&lt;br /&gt;
[[Category:Children&amp;#039;s television networks]]&lt;br /&gt;
[[Category:Warner Bros. Discovery networks]]&lt;br /&gt;
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		<author><name>Prab</name></author>
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